Suffusion
Oct 17, 2019, 11:26 AM
Butterworth pier reimagined by Keira Simmons.
"For Suffusion I was interested in the rich textures of the original recording, and the location of the recording (what sounded to me like underneath a dock, right at the water). For that reason I composed from an underwater perspective, moving from the surface to the deep ocean and back up. In using richer.snacks.protect, I thought about the effect of using the three as a unit, and from that point focused on consumption as a theme; consumption of resources, of nature, and the ramifications of industry on oceans. Inspired by Leah Barclay's "Migration Patterns: From Freshwater to Saltwater", I created layered, overwhelming textures to sink the listener into the world of underwater creatures. I supplemented the original sound with my own field recording of waves, to strengthen the sense of watery immersion. I used granular synthesis on the sound pitched-up to freeze time and imitate the sound of snapping shrimp, and on the sound pitched-down to create the rumbling sensation of machinery underground."
Part of the Three Words project - find out more at http://www.citiesandmemory.com/three-words
"For Suffusion I was interested in the rich textures of the original recording, and the location of the recording (what sounded to me like underneath a dock, right at the water). For that reason I composed from an underwater perspective, moving from the surface to the deep ocean and back up. In using richer.snacks.protect, I thought about the effect of using the three as a unit, and from that point focused on consumption as a theme; consumption of resources, of nature, and the ramifications of industry on oceans. Inspired by Leah Barclay's "Migration Patterns: From Freshwater to Saltwater", I created layered, overwhelming textures to sink the listener into the world of underwater creatures. I supplemented the original sound with my own field recording of waves, to strengthen the sense of watery immersion. I used granular synthesis on the sound pitched-up to freeze time and imitate the sound of snapping shrimp, and on the sound pitched-down to create the rumbling sensation of machinery underground."
Part of the Three Words project - find out more at http://www.citiesandmemory.com/three-words